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The Australian Censorship Board announces new rules for video games with gambling like content
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| 23rd September 2024
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| Thanks to Daniel See article from classification.gov.au
See further details from classification.gov.au |
The Australian Censorship Board (ACB) has announced new censorship rules about gambling content in video games. The ACB writes: Over the last decade, video games have increased and so has gambling-like content in these games. This
includes:
In-game purchases with an element of chance, such as paid loot boxes. These are mystery items players can use real money to buy, without knowing what item they will get. Simulated gambling including
casino-style video games.
Research has found that gambling-like content in video games is linked to problem gambling in real-life, as well as psychological and emotional harm. To address these findings the Australian Government has introduced new
classifications for video games containing gambling-like content. From 22 September 2024, the Australian Government has introduced new classifications to video games that contain gambling like content. These changes are in
response to growing community concern for children and research findings that links gambling-like content in video games to problem gambling in real-life, as well as psychological and emotional harm. The new classifications that
will be displayed for video games with gambling-like content are:
M (Mature, not recommended for children under 15) for computer games containing in-games purchases linked to elements of chance, including paid loot boxes (these are mystery items players can use real money to buy, without knowing
what item they will get) R 18+ (Restricted to adults 18 years and over) for computer games containing simulated gambling.
The changes will apply to games on computers, gaming consoles, phones and tablets. The consumer advice for new video games that contain gambling-like content will say:
Chance-based in-game purchases for video games containing in-game purchases linked to elements of chance, like loot-boxes. High-impact simulated gambling for video games
containing simulated gambling. Gambling themes for video games containing content which may resemble gambling, but does not meet the threshold for simulated gambling.
The new classifications will be applied to new video games. The new classifications will not be applied to existing games, unless they are updated with new content and need to be reclassified. |
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Australian film censor announces extended consumer advice and trigger warnings for film ratings
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5th June 2023
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| See article from abc.net.au
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Australia's federal government is altering the current film censorship system to add further details explaining the reasons for movie ratings. It follows a survey of 2,000 Australians last year on their expectations around classifications. Most people
said they wanted more details about why a movie was given a specific rating, and that the reasons for those decisions should be modernised to reflect community 'sensitivities'. The classification system will now include a wider range of
explanations for Australia's censorship board to choose from when rating a movie. Those explanations include such terms as animated violence, family violence, blood and gore, mental health themes and bullying. The new information will appear at the
beginning of the movie alongside the rating. Classification board director Fiona Jolly said the changes better reflect today's community standards: It provides helpful information enabling Australians to make
informed choices, particularly in relation to content which may be of concern to them.
The changes will be made this week, with viewers expected to notice the additional information from next week. |
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Australian government is set to impose mandatory censorship ratings for video games including simulated gambling or loot boxes
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30th April 2023
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| Thanks to Daniel See article from abc.net.au
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Australia's government is moving to require an R18+ rating to all video games that contain simulated gambling as part of a proposal targeted at restricting children's access to popular casino-style games. It will also seek to change classification
rules to require all games with paid loot boxes -- where players can purchase a box with a randomised in-game item -- to carry at least a mature M-rating. The M rating is an advisory 15 rating like a PG-15 in US terms. Due to adverse publicity
some game developers have already phased out loot boxes, including in the popular game Fortnite. Communications Minister Michelle Rowland says the proposals will require the agreement of states and territories to proceed and are designed to
address concerns that these games can encourage players to migrate to gambling. |
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Another game banned by the Australian games censor
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| 11th
April 2022
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| See article from classification.gov.au |
Ultreia is a 2021 adventure puzzle game by Olivier De Rop A little robot becomes a pilgrim and crosses a wild post-apocalyptic world to find the meaning of life.
Australia's game censors have
banned another video game. The game was 'refused classification' by the censors random rating generator known as the IARC, so could well be overturned oncr the human censors take over. The censors have offered no explanation for the ban. The game seems to have fallen foul of the censors over a release on Nintendo Switch.
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The Australian Censorship Board has banned the video game Disco Elysium: The Final Cut
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29th March 2021
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| 22nd March 2021. See article from
nintendolife.com See article from classification.gov.au |
Disco Elysium: The Final Cut is the latest video game in a long line of censorship casualties in Australia. The game launches on March 30th 2021 for PlayStation and Stadia owners but the Australian government has banned it from sale in the
country. The Australian Censorship Board hasn't specified exactly why Disco Elysium's been banned and developer ZA/UM has yet to publicly respond on this. However the core gameplay mechanics prominently include drugs and alcohol and which is a bit of
a no-no for the country's censors. Update: Criticising Australia's archaic games censorship 29th March 2021. Thanks to Daniel. See
article from theguardian.com The banning of video game Disco Elysium
from sale in Australia has renewed calls for the Australian government to overhaul the classification system to move away from the moral panic associated with video games. The chief executive of the Interactive Games & Entertainment Association,
Ron Curry, told Guardian Australia: Games are treated differently and the classification guidelines do not hide it. In spite of the government's own research to the contrary, when an R18+ classification was introduced
for games they still insisted on making interactivity a determinant in classifying games, unlike film and publications. There are also other restrictions levelled at games around violence, sex, drug use and incentives that aren't
applied to film. The sad reality is that the national classification system applies a stricter set of rules for video games than it does for pretty much every other kind of content, reflecting the early 1990s era in which those
rules were written, when video games were associated with a moral panic and certainly not treated as the mainstream medium and artistic discipline that they are. The Australian Lawyers Alliance said in a submission to a public
consultation on the government's upcoming internet censorship bill named the Online Safety Bill: The online classification system needed review, which should be done before the online safety bill passes. This bill should
not be reliant on such an outdated classification system. The ALA therefore submits that this legislation should not proceed until such a review into the [classification scheme], incorporating community consultation, has been undertaken.
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Australia's game censors ban the Blood and Guts Bundle for Nintendo Switch
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| 2nd August 2020
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| Thanks to Daniel See Refused Classification article from twitter.com
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Blood and Guts Bundle is a 2020 trilogy of arena fight games from Digerati The Blood and Guts Bundle for Nintendo Switch has been banned in Australia under the automated International Age Rating Coalition (IARC) system. Decision
was in March, but has only recently been added to the National Classification Database. The automated system is pretty much a random rating generator, so perhaps the delay is down to going back to the old manual way of rating games. In the
US the game is M (17) rated by the ESRB for blood and gore, use of drugs, violence. The Promotional Material gives a flavour of the game: Satisfy your lust for carnage with three gloriously gratuitous games!
This bundle contains: Slain: Back from Hell . A heavy metal inspired arcade combat game with stunning pixel art visuals, challenging old school gameplay and gore galore. Plus the most metal soundtrack you've ever heard!
Slayaway Camp: Butcher's Cut : A killer puzzle game and darkly comic homage to 80s horror movies where you control Skullface, a homicidal slasher hell-bent on revenge. Super Blood Hockey : Arcade
sports gaming gets a shot of adrenaline in this violent homage to classic 8- and 16-bit ice hockey games. Use fast-paced skills and bone-crunching brutality to dominate.
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In light of Australian games censorship rules by overturned by the appeals board, the government is now considering 'modernising' its games censorship rules
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| 11th July 2018
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| 11th July 2018 See article from kotaku.com.au
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In the light of Australia's Classification Review Board overturning the Classification Board's ban of the video game We Happy Few , the Australian government is now considering whether games censorship rules need 'modernising'. The Department
of the Communications and the Arts has confirmed that talks have begun to modernise the classification guidelines. Any adjustment to the classification guidelines for computer games must be agreed by classification ministers in all Australia's states and
territories. The department also said it will consult extensively with industry stakeholders and communities. We Happy Few an indie game, was initially banned over the prominence of the drug Joy, which underpins the game's dystopian society by
being used as a method of controlling the populace. The Board's initial finding found that the presence of Joy violated the clause on incentivised drug use: The games developer appealed against the ban and the Classification Review Board - a
separate statutory body the unanimous overturned the Classification Board's original ban resulting in an adults-only R18+ classification. The department did not provide a timeline as to when said discussions might take place. |
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