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Gambling Censorship News


2019

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UK's Child Commissioner recommends action against loot boxes, and for age verification...

Report contains little to advance progress in the child safety game, maybe the government needs to buy another and hope for better luck next time


Link Here22nd October 2019
Full story: Loot boxes in video games...Worldwide action against monetisation of video games
The argument about loot boxes being gambling is very tiresome. The debate about whether they are akin to gambling has become more important than the debate about how to keep children safe. Surely Loot boxes can be deemed an unacceptable monetisation method for children on its own merits, without trying to match apples to pears.

Longfield seems a bit new to the job, she is now calling for small games to be fully vetted by censors when this approach was given up ten years ago due to the unmanageable volume and unviable economics of expensive censors checking small games.

She is also dreaming that age verification is some sort of panacea for all societies ills. Parents generally know exactly what age their kids are, but the knowledge doesn't magically make for an idyllic childhood.

Anne Longfield, the Children's Commissioner for England, has published a report, Gaming the system' which looks at the experiences of children who play games online. The Children's Commissioner's Office commissioned the research company Revealing Reality to speak to groups of children who play online games like FIFA, Fortnite and Roblox about what they love and what worries them about gaming, both to shine a light on their experiences and to inform policy recommendations.

With 93% of children in the UK playing video games, the Children's Commissioner is today calling for new rules to tighten up gambling laws and to address the worries children have expressed about how they feel out of control of their spending on online games.

However, it also reveals the drawbacks, in particular highlighting how many children are spending money on 'in-game' purchases because they feel they have to in order to keep up with friends or to advance in the game.

The report also shows how some children feel addicted to gaming and do not feel in control of the amount of time they spend playing games. Younger children told us they are playing games for an average of two to three hours a day, whereas older children are playing for three or more hours.

To address the concerns raised by children in the report, the Children's Commissioner makes a number of recommendations, including:

  • Bringing financial harm within the scope of the Government's forthcoming online harms legislation. Developers and platforms should not enable children to progress within a game by spending money and spending should be limited to items which are not linked to performance.

  • All games which allow players to spend money should include features for players to track their historic spend, and there should be maximum daily spend limits introduced in all games which feature in-game spending and turned on by default for children.

  • The Government should take immediate action to amend the definition of gaming in section 6 of the Gambling Act 2005 to regulate loot boxes as gambling.

  • The Government's age appropriate design code must include provisions on nudge techniques and detrimental use of data, as proposed in the draft code.

  • Games that are distributed online should be subject to a legally enforceable age-rating system, just as physical games are. There should be a requirement for an additional warning to be displayed for games which facilitate in-game spending. The Government should consult on whether age ratings of all games should be moderated pre-release, just as physical games are.

  • Online games should be a key focus of digital citizenship lessons in schools, rather than lessons focusing exclusively on social media. Teachers involved in the delivery of these lessons should be familiar with how key online games that are popular with children work.

 

 

Immersive and addictive technologies report published...

Parliamentary committee whinges about the lack of age verification in games and their monetisation via loot boxes


Link Here 12th September 2019
Full story: Harmful Content...2007 Parliament Inquiry: Internet And In Video Games:

Call to regulate video game loot boxes under gambling law and ban their sale to children among measures needed to protect players, say MPs. Lack of honesty and transparency reported among representatives of some games and social media companies in giving evidence.

The wide-ranging report calls upon games companies to accept responsibility for addictive gaming disorders, protect their players from potential harms due to excessive play-time and spending, and along with social media companies introduce more effective age verification tools for users.

The immersive and addictive technologies inquiry investigated how games companies operate across a range of social media platforms and other technologies, generating vast amounts of user data and operating business models that maximise player engagement in a lucrative and growing global industry.

Sale of loot boxes to children should be banned Government should regulate loot boxes under the Gambling Act Games industry must face up to responsibilities to protect players from potential harms Industry levy to support independent research on long-term effects of gaming Serious concern at lack of effective system to keep children off age-restricted platforms and games

MPs on the Committee have previously called for a new Online Harms regulator to hold social media platforms accountable for content or activity that harms individual users. They say the new regulator should also be empowered to gather data and take action regarding addictive games design from companies and behaviour from consumers. E-sports, competitive games played to an online audience, should adopt and enforce the same duty of care practices enshrined in physical sports. Finally, the MPs say social media platforms must have clear procedures to take down misleading deep-fake videos 203 an obligation they want to be enforced by a new Online Harms regulator.

In a first for Parliament, representatives of major games including Fortnite maker Epic Games and social media platforms Snapchat and Instagram gave evidence on the design of their games and platforms.

DCMS Committee Chair Damian Collins MP said:

Social media platforms and online games makers are locked in a relentless battle to capture ever more of people's attention, time and money. Their business models are built on this, but it's time for them to be more responsible in dealing with the harms these technologies can cause for some users.

Loot boxes are particularly lucrative for games companies but come at a high cost, particularly for problem gamblers, while exposing children to potential harm. Buying a loot box is playing a game of chance and it is high time the gambling laws caught up. We challenge the Government to explain why loot boxes should be exempt from the Gambling Act.

Gaming contributes to a global industry that generates billions in revenue. It is unacceptable that some companies with millions of users and children among them should be so ill-equipped to talk to us about the potential harm of their products.

Gaming disorder based on excessive and addictive game play has been recognised by the World Health Organisation. It's time for games companies to use the huge quantities of data they gather about their players, to do more to proactively identify vulnerable gamers.

Both games companies and the social media platforms need to establish effective age verification tools. They currently do not exist on any of the major platforms which rely on self-certification from children and adults.

Social media firms need to take action against known deepfake films, particularly when they have been designed to distort the appearance of people in an attempt to maliciously damage their public reputation, as was seen with the recent film of the Speaker of the US House of Representatives, Nancy Pelosi.

Regulate 'loot boxes' under the Gambling Act:

Loot box mechanics were found to be integral to major games companies' revenues, with further evidence that they facilitated profits from problem gamblers. The Report found current gambling legislation that excludes loot boxes because they do not meet the regulatory definition failed to adequately reflect people's real-world experiences of spending in games. Loot boxes that can be bought with real-world money and do not reveal their contents in advance should be considered games of chance played for money's worth and regulated by the Gambling Act.

Evidence from gamers highlighted the loot box mechanics in Electronic Arts's FIFA series with one gamer disclosing spending of up to £1000 a year.

The Report calls for loot boxes that contain the element of chance not to be sold to children playing games and instead be earned through in-game credits. In the absence of research on potential harms caused by exposing children to gambling, it calls for the precautionary principle to apply. In addition, better labelling should ensure that games containing loot boxes carry parental advisories or descriptors outlining that they feature gambling content.

  • The Government should bring forward regulations under section 6 of the Gambling Act 2005 in the next parliamentary session to specify that loot boxes are a game of chance. If it determines not to regulate loot boxes under the Act at this time, the Government should produce a paper clearly stating the reasons why it does not consider loot boxes paid for with real-world currency to be a game of chance played for money's worth.

  • UK Government should advise PEGI to apply the existing 'gambling' content labelling, and corresponding age limits, to games containing loot boxes that can be purchased for real-world money and do not reveal their contents before purchase.

Safeguarding younger players:

With three-quarters of those aged 5 to 15 playing online games, MPs express serious concern at the lack of an effective system to keep children off age-restricted platforms and games. Evidence received highlighted challenges with age verification and suggested that some companies are not enforcing age restrictions effectively.

Legislation may be needed to protect children from playing games that are not appropriate for their age. The Report identifies inconsistencies in age-ratings stemming from the games industry's self-regulation around the distribution of games. For example, online games are not subject to a legally enforceable age-rating system and voluntary ratings are used instead. Games companies should not assume that the responsibility to enforce age-ratings applies exclusively to the main delivery platforms: all companies and platforms that are making games available online should uphold the highest standards of enforcing age-ratings.

 

 

All bets are off...

Switzerland issues its first blocking list of banned foreign gambling websites


Link Here4th September 2019
Full story: Internet Censorship in Switzerland...Starting with blocking foreign gambling sites
The Swiss Lottery and Betting Board has published its first censorship list of foreign gambling websites to be blocked by the country's ISPs.

The censorship follows a change to the law on online gambling intended to preserve a monopoly for Swiss gambling providers.

Over 60 foreign websites external link have been blocked to Swiss gamblers. Last June, 73% of voters approved the censorship law. The law came into effect in January but blocking of foreign gambling websites only started in August.

Swiss gamblers can bet online only with Swiss casinos and lotteries that pay tax in the country.

Foreign service providers that voluntarily withdraw from the Swiss market with appropriate measures will not be blocked.

 

 

Gambling on internet blocking...

Switzerland preserves gambling monopoly by blocking foreign competition


Link Here25th June 2019
Full story: Internet Censorship in Switzerland...Starting with blocking foreign gambling sites
Swiss gamblers will be able to bet online only with an approved monopoly of casinos and lotteries.

The provision of the new Swiss gambling law which restricts online gambling to a few authorised Swiss-based casinos comes into effect on July 1.

Last June 73% of voters approved the overhaul of the country's gambling law despite claims by opponents of government censorship.

A list of unauthorised gambling providers will be published on the websites of the Federal Gaming Commission external link and the Lotteries and Betting Commission external link . Those on the blacklist will be automatically blocked by Swiss ISPs by means of DNS blocks.

Swiss gamblers signed up with foreign casinos will have to contact them directly for any money due as Swiss regulators have no jurisdiction over them. Or perhaps they will continue to use foreign websites using VPNs or encrypted DNS courtesy of Firefoox

 

 

A date with a censor...

ASA bans William Hill advert suggesting that betting may help in finding friends


Link Here15th May 2019

A paid-for message from William Hill seen on the dating app Tinder, on 11 March 2019, stated:

Stuck in the friend zone? You won't be for much longer if you use this Cheltenham free bet offer. Join William Hill with code W40 and bet £10 on any Cheltenham race to get 4 X £10 free bets. T&Cs apply. This was followed by a link to download the William Hill app. Issue

A complainant challenged whether the ad breached the Code by linking gambling to sexual success.

ASA Assessment: Complaint upheld

The CAP Code required that marketing communications for gambling must be socially responsible and that they must not link gambling to seduction, sexual success or enhanced attractiveness. The ASA acknowledged that William Hill had removed the ad. However, we considered that the text Stuck in the friend zone? You won't be for much longer if you use this Cheltenham free bet offer suggested that those who gambled would be more likely to develop a friendship into a sexual relationship and therefore linked gambling with sexual success. We therefore concluded that the ad breached the Code.

The ad must not appear again in the form complained about. We told William Hill to ensure they did not link gambling to sexual success.

 

 

Go straight to jail, do not pass Go, do not collect 200 pounds...

Advert censor bans online casino adverts referencing the game, Monopoly


Link Here 8th May 2019

A banner ad for Monopoly Casino, seen 7 February 2019 on the Mirror Online website, featured an image of the character Mr Monopoly and text which stated Monopoly Casino, SUPER MONOPOLY MONEY and PLAY NOW.

A complainant challenged whether the ad was likely to be of particular appeal to children.

Entertaining Play t/a Monopoly Casino did not believe the Mr Monopoly character was of particular appeal to children. They outlined that the character was depicted as shown since the inception of the Monopoly brand, with the character shown in traditional, adult attire. Monopoly Casino said that the character did not possess exaggerated features and did not mimic any style of cartoon character seen in current children's programming. The characterisation of Mr Monopoly as a traditionally dressed older gentleman was a conscious decision in recognition of the character's universal appeal. In relation to the ad's background, Monopoly Casino said that the colours used were not garish or overly vibrant and did not draw inspiration from youth culture.

Monopoly Casino highlighted that they had also taken actions to target the ad only to those aged over 18 years of age.

The Mirror Online also said that age targeting could be applied to the ad so that it was not targeted at children. They did not believe the ad had appeal to children and they said that the ad included a label which stated 18+.

ASA Assessment: Complaint upheld

The CAP Code stated that gambling ads must not be likely to be of particular appeal to children or young persons, especially by reflecting or being associated with youth culture. Gambling ads could not therefore appeal more to under-18s than they did to over-18s.

The ASA understood that Monopoly Casino had taken steps to target the ad only at those over 18 years of age. However, the steps taken could not ensure that under-18s were not exposed to the ad and we therefore considered whether it complied with the Code's requirement that gambling ads must not be of particular appeal to children.

The ad's branding referenced a regular edition of the board-game Monopoly, and included two red and white Monopoly logos. We considered that Monopoly was a family game generally played by or with children, and that under-18s would therefore recognise and find the ad's references to it appealing. In addition, the ad featured a prominent image of the Mr Monopoly character which had exaggerated features reminiscent of a children's cartoon, which meant the image would also be appealing to under-18s. Taking account of the ad as a whole, we considered that the use of the Monopoly logo and the depiction of the Mr Monopoly character meant that the ad was likely to appeal more to under-18s than to over-18s. We therefore concluded that the ad was of particular appeal to under-18s and breached the Code.

The ad must not appear again in the form complained about. We told Entertaining Play Ltd t/a Monopoly Casino to ensure their ads for gambling products did not have particular appeal to those under18 years of age.

 

 

Political correctness overrides truth...

Advert censor takes issue that sporting knowledge helps in gambling success


Link Here13th March 2019

A TV ad for Sky Bet, seen on 30 August 2018, promoting their Request a Bet service. The football presenter Jeff Stelling said, Forget 'anything can happen', in sport anything does happen. But could it be better? With Request a Bet it could. Spark your sports brain and roll all the possibilities into one bet. Three red cards, seven corners, five goals: lets price that up. Or browse hundreds of request a bets on our app. The possibilities are humongous. How big is your sports noggin? Sky Bet, Britain's most popular online bookmaker. When the fun stops, stop. A large screen behind the presenter featured various odds and statistics as well as a graphic of brain waves emanating from his head. Issue

Two complainants, who believed it implied that those with a good knowledge of sports were likely to experience gambling success, challenged whether the ad was irresponsible.

ASA Assessment: Complaints upheldd

The ad contained a number of references to the role of sports knowledge in betting, such as spark your sports brain and how big is your sports noggin. It also included a well-known sports presenter, who viewers would recognise as having a particular expertise in sports, and on-screen graphics used to depict brain waves and various odds. The ASA considered that, taking all those elements into account, the ad placed strong emphasis on the role of sports knowledge in determining betting success. We acknowledged it was the case that those with knowledge of a particular sport may be more likely to experience success when betting. However, we considered that the ad gave an erroneous perception of the extent of a gambler's control over betting success, by placing undue emphasis on the role of sports knowledge. We considered that this gave consumers an unrealistic and exaggerated perception of the level of control they would have over the outcome of a bet and that could lead to irresponsible gambling behaviour. We therefore concluded that the ad breached the Code.

The ad must not be broadcast again in the form complained of. We told Bonne Terre t/a Sky Bet to ensure in future that their ads did not condone or encourage gambling behaviour that was socially irresponsible, for example by creating an unrealistic perception of the level of control consumers would have over betting success.


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